AI Insights · Timothy · January 2022
Top 5 3D Realistic Games on iOS in Ecuador Q4 2021
Discover the performance trends of the top 5 3D realistic games on iOS in Ecuador during Q4 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, several 3D realistic games on iOS in Ecuador showcased notable performance metrics. Here’s a detailed look at the top 5 games based on their weekly downloads, revenue, and active users. All data is sourced from Sensor Tower.
Free Fire from Garena International I Private Limited demonstrated consistent performance. Weekly revenue peaked at approximately $10.8K in the week of December 20, while downloads saw a significant rise, reaching around 4K in the final week of December. Active users fluctuated but ended the quarter on a high note, increasing from 125.2K at the start of the quarter to 106.5K by the end.
Free Fire MAX, also by Garena International I Private Limited, experienced varied trends. Revenue increased steadily, peaking at $6.5K in the week of December 20. Downloads showed an initial spike with 14.2K in the first week of the quarter, but later stabilized around 1.7K by the end of December. Active users followed a rising trend, reaching 16.5K in the last week of December.
Call of Duty®: Mobile by Activision Publishing, Inc. saw fluctuating revenue, with a peak of $4.3K in mid-October. Downloads were relatively stable, with a slight increase towards the end of the quarter, reaching 2.1K in the final week. Active users remained consistent, averaging around 24K throughout the quarter.
Sniper 3D: Gun Shooting Games by Wildlife Studios saw a gradual increase in revenue, peaking at $521 in late November. Downloads showed a similar trend, with a high of 1.5K in early November. Active users increased steadily, reaching 5.3K in the first week of November and maintaining around 4.2K by the end of December.
EA SPORTS FC™ Mobile Soccer by Electronic Arts displayed steady revenue growth, peaking at $593 in mid-November. Downloads remained stable, with minor fluctuations, ending the quarter at 801. Active users were consistent, averaging around 13.7K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.